As we mentioned a few weeks ago, March has been filled with crazy travel for me. Originally we planned to record this week's podcast on the one (1) day I was going to be home before immediately flying out again to attend the Hearthstone Championship Tour. It certainly isn't the first time I've vastly overestimated the amount of time I had to do something, and it won't be the last. However, given the excitement surrounding the release of Death Road to Canada [$7.99], I've actually got the perfect rewind episode to throw in the feed from the first time Rocketcat Games and Madgarden fist bumped and made a game together. We loved the game when it was released, and on this old episode of the podcast we chat with Kepa and Paul about what went into making it and their decisions behind how many of the mechanics work. It's actually fascinating to go back and listen to now, as it seems the same vibe has persisted in Death Road. We'll be back with a normal podcast episode (with a video version for Patreon backers) next week. I've got some other cool video stuff I've got planned for the future too, I just ... need to be more, for more than a day. Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to email@example.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
Direct Link: TouchArcadeShow-Bonus-044.mp3, 15.0MB POST SHOW NOTE: The audio quality in this episode is all over the place. You'll notice that it's especially quiet. We had to level it out like this though, or else it would have been mega-hard to listen to. Sorry about the inconvenience in advance.
We've been trying to figure out what the final two games of the Apple indie games promotion would be. We figured Card Thief was coming sometime (and the developer has been all but saying the release date in the forum thread), but what that final game would be. Well, there's suspicion that the final game is The Witness by Jonathan Blow. Apple tweeted out a video that includes all the icons of games part of the series, and some other indie classics. But there's two particularly unknown icons in particular. One looks a lot like a character from Card Thief. Another shows a weird grid-based puzzle. Here's the video:
Unfortunately, the fears I mentioned in last week's podcast episode came true and I'm currently stuck using the world's worst hotel WiFi (which really describes basically all hotel WiFi). I wasn't even able to place a simple Skype call yesterday, so there's not a whole lot of point in trying to record an hour long podcast today... But, thankfully, we've got tons of back catalog stuff to pull out which I'd bet not many people have heard before. (And if you have, you're a serious hardcore fan of TouchArcade and we really appreciate you sticking around for so long. Anyway, this week's episode is actually from the third episode of our podcast in 2009 where we had the developers of Pocket God [$0.99] on the show. Pocket God was somewhat of a TouchArcade community sensation, with a following that was sort of incredible at the time. What also makes this episode fascinating to listen to is it was recorded right when there were initial rumblings of free to play and in-app purchases potentially coming to the App Store. Listening to this episode, we don't even really know what to call this style of game and continually refer to in-game purchases as "DLC" as that was the only reasonable comparison at the time.
We'll get back to our regular podcasts next week, and with GDC and all sorts of other stuff coming up I'm hoping to work towards having a few non-time sensitive episodes we can have in queue so we can have normal, new, and unreleased podcasts ready to go in times like this when WiFi doesn't cooperate. But, hey, this will be a great blast from the past for most people I think.
Creature Quest, Free - From legendary game designer Jon Van Caneghem, creator of the Heroes of Might & Magic series, comes Creature Quest, an adventurous RPG that brings a new level of depth and strategy to mobile games. Creature Quest caters both to players seeking new challenges, as well as genre veterans wanting a blend of strategy and RPG with tons of depth. Available on the App Store, Google Play, and at Amazon, download Creature Quest for free today and be a part of the best turn-based Collectible RPG. Your Quest for Creatures is Paved with Adventure. Quest On!
A few weeks ago, I made it to the wrong é. A common name (michiÂ means road or path), and the kind of mistake a foreigner in Japan is apt to make. What I wanted was, apparently, the best tsukemen shop in Tokyo according to a few lists. So when I finally made it out to this shop, waited in the long line (a dozen or so before opening), and got ready for the best tsukemen of my life . . .
A good bowl, but not one I would make the trek for again. I was with a friend, a kid who worked as a chef at some of the world's top restaurants, and he was shocked at how creamy the soup was, using only chicken (chicken feet are the key, said the chef). Go for the special bowl, as it comes with some tasty wontons.